A couple ofSome months ago, I published a game I’m really proud of, FanX, which you can get here. It’s a game of vampires and it focuses on navigating an hostile social environment (we call it “social dungeoneering”). But this is not, in fact, a post simply shilling the game. Some time after the game was published, someone played it and wrote a review (in Italian). Some time afterwards I found and read it. Internet is a wonderful place, isn’t it?
One of the point of the review was that the game lacked examples. Which is true. Me and Dada both playtested the game extensively. I’ve written, in other places (and also in Italian) a lot of recaps, but they never made it to the manual. Mostly because I skip those parts when reading a manual and thus I never thought people would actually want them. So I thought, what about writing them here, with some reasonings to show the thought process behind the choices I make as a GM?
I’m going to write a couple of posts on this, called “Playing FanX”. They are not to be meant a guide to actually playing the game. There’s the manual for that. Rather, the idea is show how I play and my reasoning behind the choices I make as a GM. You can disagree with them. You should make your own choices.
One last note before we begin: I usually blog in Italian, but FanX is written in English, so I chose to write these posts in English because (a) I can assume anyone who read FanX is comfortable with reading a couple of pages of English text and (b) I can’t assume everyone who read FanX is comfortable reading a couple of pages of Italian text.